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robotics · computational biology · others
Geometry and motion are ubiquitous in the physical world, at both
macroscopic and microscopic levels. To operate in this world or to
simulate it, we need accurate models of the environment, compact data
structures to represent the models, and efficient algorithms to
compute motion for physical or simulated objects. We are interested
in representations and algorithms for synthesizing and
analyzing motion and the
applications of these techniques in computational biology and robotics.
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